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==Unit Stats== All units have the following stats listed: {|class="wikitable" |- ! Stat Name !! In-Game Description |- | Health || The individual health points of each soldier in the unit. |- | Strength || The number of soldiers in the unit. |- | Leadership || The leadership cost of a unit. The stronger a unit is, the more leadership it requires. |- | Speed || How fast a unit can move on the battlefield without using any special abilities. |- | Range || The weapons range for units carrying ranged weapons such as bows, guns, and javelins. |- | Ammo || How much ammunition a unit carries. Units can refill their ammunition during a battle by standing at a Supply Point. |- | Labour || A unit's ability to gather resources such as wood, food, etc. |- | Piercing Armour Penetration || Piercing Armour Penetration covers things like fire-hardened spears, bodkin arrowheads, and the thrust of lances and swords. |- | Slashing Armour Penetration || The ability for slashing attacks to break slashing defence. Slashing attacks include the swiping attacks of most melee weapons. |- | Blunt Armour Penetration || The ability for blunt attacks to break blunt defence. Blunt attacks include the strikes of blunt weapons along with kicks and shield-bashing. |- | Piercing Damage || Piercing damage includes the strikes of ranged weapons, spears, etc. |- | Slashing Damage || Slashing damage comes from most edged weapons, such as swords, axes, and spears. |- | Blunt Damage || Blunt damage attacks include shield-bashing, kicks, and striking with the grip or butt of a ranged weapon. |- | Piercing Defence || Ability to defend against piercing attacks, thereby reducing piercing damage. |- | Slashing Defence || Ability to defend against slashing attacks, thereby reducing slashing damage. |- | Blunt Defence || Ability to defend against blunt attacks, thereby reducing blunt damage. |} In addition to the listed stats, units also possess 'hidden' attributes that are not directly listed on the unit page, but are referred to by various doctrines and veterancy nodes: *Accuracy - A ranged unit's ability to hit their shots. *Block - A stat possessed by some units (most commonly those with shields) that allows them to nullify damage from attacks. *Block Recovery - The rate at which units with Block can restore it. ===Unit Traits=== Units also possess traits. Some traits are purely descriptors (e.g. the 'Peasants' trait), while others confer tangible bonuses (e.g. the 'Swamp' trait). Refer to the specific unit pages for details about their traits.
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