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Sons of Fenrir are a silver era special melee infantry unit.

In-Game Description[]

The Sons of Fenrir are the fanatical followers of the wolf-god's cult. Feared and despised in equal measure, the cult's members live in forest camps, carrying out forbidden rituals and by degrees becoming insane half-men, half-beast fanatics. Each 'son' has sacrified his soul to Fenrir, the mythical wolf bound in chains, in exchange for physical power.

In battle the Sons are like a pack of werewolves, moving with an uncanny, loping manner and then leaping into combat, seemingly immune to pain or even close-ranged gunfire. The few survivors of an attack by the Sons report witnessing incidents of cannibalism, human sacrifice and other gruesome practices.

Acquisition[]

Sons of Fenrir can be acquired from the Season VII: Wolves of Ragnarok seasonal challenges. As they are the season's silver era unit, no other units need to be unlocked before progress can be made on their seasonal challenges.

Unit Traits[]

Trait In-Game Description
▲ [Lithe] This unit has is agile and has a high resistance to ranged damage.
▲ [Featherweight] Minimal weapons and armour allow this unit to move quickly.
▼ [Undisciplined] This unit fights like a mob, unable to adopt orderly formations.

Formations[]

Formation In-Game Description
Dispersed
A formation suitable for making aggressive advances.
Scatter
Soldiers are staggered in a formation suitable for throwing attacks.

Unit Orders[]

Wolf's Leap

Base Cooldown: 36s

basic
basic

The unit sprints in the designated direction. If it is moving fast enough when it makes contact with an enemy unit, the unit will leap over the enemy. While in the air, it will take significantly less damage.

Beast

Base Cooldown: 24s

basic
basic

The unit continuously attacks the enemy withe multi-stage attacks for 10 seconds. Each attack reduces all the enemy's Defences by 60 points, which can stack up to 10 times. All damage taken is reduced by 12% for 1 seconds after each attack. Each time the unit kills an enemy during this period, the cooldown time of Predator will be reduced.
If the unit continuously attacks the same hero for a short amount of time, the enemy hero's damage taken from this skill will be reduced by 50% for 1 second.

Predator

Base Cooldown: 18s

basic
basic

For a short time after the skill is used, the unit's movement speed will increase by 25% and will enjoy a higher resistance against ranged damage.

Veterancy[]

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1
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17




Label Icon Name Levels Description
1 Hone 1 Increases slashing armour penetration by 5%.
2 Razor-Sharp 2 Increases slashing damage by 2%.
3 Second Wind 2 Each level reduces Wolf's Leap cooldown by 2 seconds.
4 The Soldier's Life 3 Each level increases health by 3%.
5 Hone 1 Each level increases slashing armour penetration by 5%.
6 Reflexes 2 Each level reduces ranged damage taken by 5%.
7 Toughen Up 1 Each level increases piercing defence by 6%.
8 Second Wind 2 Each level reduces Beast's cooldown by 2 seconds.
9 Wolf Cubs 1 Effect:
Each attack on an enemy increases slashing damage by 5% and movement speed by 2%, for 5 seconds. This effect can stack up to 3 times.

Notes
Changes unit name to Favoured Sons.
10 The Soldier's Life 2 Each level increases health by 3%.
11 Hone 2 Each level increases slashing armour penetration by 3%.
12 Second Wind 3 Each level reduces Predator's cooldown by 2 seconds.
13 Razor-Sharp 3 Each level increases slashing damage by 3%.
14 Bloodletting 2 Each level increases Beast's damage bonus by 3%.
15 Impaler 1 Gives Beast an additional Bleed effect.
16 Second Wind 2 Each level reduces Wolf's Leap cooldown by 3 seconds.
17 Swift Step 1 Using Wolf's Leap triggers an additional Predator effect. Lasts 4 seconds.

Notes
Changes unit name to Favoured Sons.


Mastery[]

Sons of Fenrir do not have mastery.

Honor Tree Upgrades[]

Doctrines[]

Kit[]

Tips & Trivia[]

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