Conqueror's Blade Wiki

Sipahis are a heroic era special cavalry unit.

In-Game Description[ | ]

Sipahis are heavy cavalry, armed with steel maces and clad in plate armour. Every soldier of this corps is fighting to be rewarded a minor fief (known as a timar) for his service in battle. Unlike other empires, this fief is never inherited (so as to prevent the formation of a landed aristocracy) and thus the competition among the sipahi is intense and reflected in their high motivation and combat. Sipahis are effective against heavy infantry formations, or for driving lighter opponents into range of friendly janissaries.

Acquisition[ | ]

Sipahis can be unlocked via the Season IV: Blood of the Empire seasonal challenges. As one of the season's heroic era units, Sipahis require the Janissaries to be unlocked (i.e. stage 2 of the Janissaries seasonal challenges completed) before progress can be made on their seasonal challenges.

Unit Traits[ | ]

Trait In-Game Description
▲ [Cool Under Fire] Greatly increases defence, and makes a small improvement to unit speed for 10 seconds after first round of damage taken. This effect will be reset after launching Croupade or leaving combat.
▲ [Assassins] When using Croupade, deals additional damage to heroes. After defeating a hero, damage dealt will be increased by 30% for short period.
▲ [Fire-Resistant] This unit's armour is less vulnerable to thermal weapons than other units of the same era.

Formations[ | ]

Formation In-Game Description
A loose formation that reduces unit vulnerability to ranged weapons.
A dense formation intended to enhance the unit's defences.
The unit stands in two ranks, making it superior at making frontal attacks.

Unit Orders[ | ]


Cooldown: 25s


The unit charges the designated point and inflicts heavy damage. Temporarily gets the Impassioned skill, which lets them trample surrounding enemies. If the enemy takes damage from charge within 5 seconds, they are stunned for 4.5 seconds. Stunned enemies take 50% more damage.


Cooldown: 30s


The unit jumps, causing area damage and knocking enemies off their feet. Grants immunity to control effects and increases all defences by 20% for 1 second.


Cooldown: N/A


Tramples surrounding enemies. If the enemy takes damage from Charge within 5 seconds, they are stunned for 4.5 seconds. Stunned enemies take 50% more damage. This skill can only be used during Charge.

Veterancy[ | ]

Mastery[ | ]

Sipahis do not have mastery.

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

Units of Conqueror's Blade
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🟨 Golden Era Cataphract LancersChevaliersFalconetti GunnersFire LancersHashashinsHoundsmenIron ReapersKheshigsLiao's RangersModao BattalionMonastic KnightsOrochi SamuraiPavise CrossbowmenQueen's KnightsRattan RangersRetiariiShenji GrenadiersShieldmaidensSilahdarsSiphonarioiSunward PhalanxTercio ArquebusiersVarangian GuardsWinged HussarsXuanjia Heavy CavalryYanyuedao CavalryZweihanders