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Silahdars are a golden era special melee infantry unit.

In-Game Description[ | ]

These halberdiers take their name from the office of the sultan's first servant, a role which eventually expanded to include guarding the royal personage himself. As the Sultan's armies have expanded, so too has the numerical strength of the Silahdars to the point where they now form the main heavy infantry corps. Silahdars swear an oath to preserve the life of their commander and will accompany them into the fiercest fight without a moment's hesitation.

Acquisition[ | ]

Silahdars can be unlocked via the Season IV: Blood of the Empire seasonal challenges. As the season's golden era unit, Silahdars require at least one of the Azaps or the Sipahis to be unlocked (i.e. 3rd stage of either unit's seasonal challenges completed) before progress can be made on their seasonal challenges.

Unit Traits[ | ]

Trait In-Game Description
▲ [Bodyguards] This unit is best used in close proximity with their commander.
▲ [Ingenious Armour] This unit has high resistance to ranged weapons. Every time it suffers 3 attacks, it will quickly recover from control effects, the next attack it conducts can not be interrupted, and damage taken by this unit will be reduced by 26%.
▲ [Imperial Fervour] This unit takes 20% less damage while one of its orders is active.
▲ [Insulated] This unit is difficult to set on fire, and takes less damage from fire when ablaze.

Formations[ | ]

Formation In-Game Description
Dispersed
Dispersed
The unit spreads out a little to lessen the damage from ranged attacks.
Crescent
Crescent
The unit forms a static semi-circle to cover the commander's front.
Cover Commander
Schiltron
The unit forms a mobile circle around their commander.

Unit Orders[ | ]

Decapitate

Cooldown: 23s

basic

The unit sweeps forward, dealing damage over a large area. For 6 seconds afterwards, there is a high chance of triggering Sideways Sweep.

Deathstrike

Cooldown: 30s

basic

The unit charges forward and strikes, dealing heavy damage to enemies and sending them flying. For 6 seconds afterwards, there is a high chance of triggering additional strikes.

Get Over Here

Cooldown: 0s

basic

The unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.

Veterancy[ | ]

Mastery[ | ]

Silahdars do not have mastery.

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

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