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Silahdars are a golden era special melee infantry unit.

In-Game Description[]

These halberdiers take their name from the office of the sultan's first servant, a role which eventually expanded to include guarding the royal personage himself. As the Sultan's armies have expanded, so too has the numerical strength of the Silahdars to the point where they now form the main heavy infantry corps. Silahdars swear an oath to preserve the life of their commander and will accompany them into the fiercest fight without a moment's hesitation.

Acquisition[]

Silahdars can be unlocked via the Season IV: Blood of the Empire seasonal challenges. As the season's golden era unit, Silahdars require at least one of the Azaps or the Sipahis to be unlocked (i.e. 3rd stage of either unit's seasonal challenges completed) before progress can be made on their seasonal challenges.

Unit Traits[]

Trait In-Game Description
▲ [Bodyguards] This unit is best used in close proximity with their commander.
▲ [Ingenious Armour] This unit has high resistance to ranged weapons. Every time it suffers 3 attacks, it will quickly recover from control effects, the next attack it conducts can not be interrupted, and damage taken by this unit will be reduced by 26%.
▲ [Imperial Fervour] This unit takes 20% less damage while one of its orders is active.
▲ [Insulated] This unit is difficult to set on fire, and takes less damage from fire when ablaze.

Formations[]

Formation In-Game Description
Dispersed
The unit spreads out a little to lessen the damage from ranged attacks.
Crescent
The unit forms a static semi-circle to cover the commander's front.
Cover Commander
The unit forms a mobile circle around their commander.

Unit Orders[]

Decapitate

Cooldown: 23s

basic
basic

Remove the crowd-control effects received and sweep forward immediately after activating the skill, deal damage to a wide range of enemies. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will cast another Swipe.

Deathstrike

Cooldown: 30s

basic
basic

Remove the crowd-control effects received and cleave forward immediately after activating the skill, knock down enemies and deal extra damage to those in a high-speed state. Within 3 seconds, damage taken is reduced by 40%, and for the next 6 seconds the unit will continue to cleave.

Get Over Here

Cooldown: 0s

basic
basic

The unit will immediately rendezvous with their commander, fighting their way through intervening enemy units.

Veterancy[]

2
1




3
2



3
3



3
4



2
5



3
6



3
7



3
8



9



3
10



3
11



3
12



2
13



3
14



3
15



2
16



1
17



18




Label Icon Name Levels Description
1 Thick Armour 2 Each level increases all defences by 2%.
2 Razor-Sharp 3 Each level increases slashing damage by 2%.
3 Uncouthness 3 Each level reduces Decapitate's cooldown by 2 seconds.
4 Hone 3 Each level increases slashing damage by 2%.
5 Repetition 2 Each level increases rate of attack by 5%.
6 Reckless Courage 3 Each level increases Decapitate damage by 5%.
7 The Soldier's Life 3 Each level increases health by 3%.
8 Ferocity 3 Each level increases Decapitate damage by 5%.
9 Glinting Steel 1 Reduces Decapitate's cooldown by 5 seconds.

Notes
Changes unit name to Elite Silahdars.
10 Bloodbath 3 Each level increases slashing defence by 3%.
11 The Soldier's Life 3 Each level increases health by 3%.
12 Toughen Up 3 Each level increases piercing defence by 3%.
13 Brutality 2 Each level increases Get Over Here and Deathstrike's damage by 10%.
14 Reflexes 3 Each level reduces ranged damage taken by 5%.
15 The Soldier's Life 3 Each level increases health by 3%.
16 Move as One 2 Each level increases movement speed by 3%.
17 Unyielding 1 Attacking has a chance of granting immunity to being dazed.
18 Immovable 1 Attacking reduces damage taken by 10% for 8 seconds.

Notes
Changes unit name to Elite Silahdars.


Mastery[]

Silahdars do not have mastery.

Honor Tree Upgrades[]

Doctrines[]

Kit[]

Tips & Trivia[]

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