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Landsknechts are a silver era polearm melee infantry unit.

In-Game Description[]

Landsknechts are full-time professional soldiers and among the few military formations that were on active duty when this terrible winter began. While most militias dropped their weapons and ran at the first sight of the enemy, the Landsknechts stood firm and kept fighting, before retreating south into Ungverija in search of skilled officers to lead them.

Acquisition[]

Landsknechts are acquired from the Season VI: Scourge of Winter seasonal challenges. As the season's silver era unit, no other units need to be unlocked before progress can be made on their seasonal challenges.

Unit Traits[]

Trait In-Game Description
▲ [Swamp] Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 45% for 2 seconds.
▲ [Preparation] This unit must perform some preparatory action in order to use another ability, e.g. setting up to fire.
▲ [Quick Strikes] High-intensity training allows this unit to use more precise attacks in a short period of time, inflicting heavy blows on the enemy.
▲ [Ostarion Halberd] A unique polarm that increases the armour penetration capabilities of weapon bracing and inflicts a short Slow debuff on enemies affected.
▼ [Combat Penalty vs Heroes] Charging damage dealt to heroes by this unit's charging skills reduced by 35%.

Formations[]

Formation In-Game Description
Dispersed
The unit spreads out a little to lessen the damage from ranged attacks.
Phalanx
A dense formation intended to concentrate the unit's attack and defence capabilities.

Unit Orders[]

Brace Halberds

Cooldown: 3s

basic
basic

The unit braces its weapons and prepares to charge. This tactic will cause massive damage to charging enemies, and unlocks the Battle Charge order.

Battle Charge

Cooldown: 35s

basic
basic

Activated by using Brace Halberds first. After a brief pause to build up energy, the unit charges as directed, causing heavy piercing damage and a crowd control effect on any enemies struck. The magnitude of the crowd control effect depends on how far the unit charges.

Stab and Hook

Cooldown: 20s

basic
basic

For 10 seconds after activation, the next normal attack will inflict a precise stab on the enemy target. Afterwards, each soldier forcefully pulls their halberd back, inflicting bleeding damage and Slow on their foe.

Veterancy[]

1
1




1
2



3
3



1
4



3
5



3
6



3
7



8



1
9



3
10



2
11



3
12



3
13



2
14



15




Label Icon Name Levels Description
1 The Soldier's Life 1 Increases health by 3%.
2 Breakthrough 1 Each level increases blocking break by 30%.
3 Cold Blood 3 Each level increases piercing damage by 3%.
4 War Machine 1 Unlocks Wedge formation.
5 Cold Blood 3 Each level increases Battle Charge's damage by 10%.
6 Impaler 3 Each level increases Stab and Hook's bleed damage by 50 points.
7 Breakthrough 3 Each level increases Battle Charge's blocking break by 30%.
8 Penetration 1 Increases the number of enemies Battle Charge can attack in a single strike by 1.
9 Force 1 Each level increases piercing armour penetration by 5%.
10 Cold Blood 3 Each level increases Brace Halberds damage by 5%.
11 Cold Blood 2 Each level increases piercing damage by 3%.
12 Razor-Sharp 3 Each level increases slashing damage by 4%.
13 Crackshot 3 Each level increases Stab and Hook's Slow duration by 0.3 seconds.
14 Force 2 Each level increases piercing armour penetration by 5%.
15 Stability 1 Increases the number of enemies Brace Halberds can attack in a single strike by 1.


Mastery[]

Landsknechts do not have mastery.

Honor Tree Upgrades[]

Doctrines[]

Kit[]

Tips & Trivia[]

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