Conqueror's Blade Wiki

Javelin Militia are a chivalric era javelin melee infantry unit.

In-Game Description[ | ]

Javelins and similar throwing weapons (such as war darts) have been used since antiquity. Even a cheaply-made javelin thrown in a plunging trajectory can penetrate heavy armour, making it ideal for defensive use by villagers against superior forces. The throwing spear can also be used in melee combat, giving these militiamen a fighting chance against any opponent.

Acquisition[ | ]

Javelin Militia can be unlocked from the Melee Infantry unit tree, where their node costs 2000 honour to unlock after prerequisites. Alternatively they can be unlocked using 20x Javelin Militia Signaculum, although the relative rarity of signacula makes this option much less available.

Unit Traits[ | ]

Trait In-Game Description
▲ [Melee Masters] This unit has excellent melee combat abilities.
[Heavy Javelins] This unit has better stopping power than a normal javelin unit, but carries less ammunition.
[Shieldbearers] Ranged damage is reduced while unit is using shields.

Formations[ | ]

Formation In-Game Description
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
Shield Wall
The shield wall is a tightly packed formation intended to defend in one direction.
A narrow formation effective for charging under enemy fire.

Unit Orders[ | ]

Throw Javelin

Cooldown: 10s


Each soldier in the unit throws a javelin at the nearest enemy.

Directed Throw

Cooldown: 10s


Hurl a javelin at a designated target.


Cooldown: 35s


The unit charges the designated location.



Increases movement speed by 15% for 8 seconds.

Veterancy[ | ]

Mastery[ | ]

Tier Name Cost Required Level Description
I Sharp Points 5x Uncommon Scroll of Mastery 10 Increases piercing damage by 80 points.
II Pierced 10x Uncommon Scroll of Mastery 11 Increases piercing armour penetration by 100 points.
III Sharp Points 10x Uncommon Scroll of Mastery 11 Increases piercing damage by 80 points.
IV Pierced 15x Uncommon Scroll of Mastery 12 Increases piercing armour penetration by 100 points.
V Efficient 4x Rare Scroll of Mastery 14 When ordered to Charge, the unit will throw 1 additional javelin that does not consume ammo.
VI Challenge 15x Uncommon Scroll of Mastery 14 Increases javelin armour penetration against infantry by 600 points.
VII Marksmen 20x Uncommon Scroll of Mastery 16 Increases javelin damage against cavalry by 600 points.
VIII Breakthrough 6x Rare Scroll of Mastery 18 Charge is guaranteed to break enemy blocking and can concuss enemy heroes for a short time.

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

Units of Conqueror's Blade
⬛ Rustic Era MartellatoriSerfsTenant FarmersVillage WatchmenWoodcutters
⬛ Feudal Era Archer MilitiaDemesne PikemenLevy BowmenSpear MilitiaSword Militia
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🟨 Golden Era Cataphract LancersChevaliersFalconetti GunnersFire LancersHashashinsHoundsmenIron ReapersKheshigsLiao's RangersModao BattalionMonastic KnightsOrochi SamuraiPavise CrossbowmenQueen's KnightsRattan RangersRetiariiShenji GrenadiersShieldmaidensSilahdarsSiphonarioiSunward PhalanxTercio ArquebusiersVarangian GuardsWinged HussarsXuanjia Heavy CavalryYanyuedao CavalryZweihanders