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Imperial Spear Guards are a heroic era tower shield melee infantry unit.

In-Game Description[ | ]

The Imperial Spear Guards are the unbreachable wall guarding the great cities of the east from all who would see them burn. Their heavy armour and massive shields make them as unstoppable on the attack as on they are unyielding in defence.

Acquisition[ | ]

Imperial Spear Guards can be unlocked from the Melee Infantry unit tree, where their node costs 15000 honour to unlock after prerequisites. Alternatively they can be unlocked using 20x Imperial Spear Guards Signaculum, but the relative rarity of signacula makes this option much less available.

Unit Traits[ | ]

Trait In-Game Description
▲ [Lock Shields] The heavy shields carried by this unit reduces damage taken by 35%. This effect will be temporarily lost upon suffering control effects or when its blocking is broken. When an enemy approaches the formation from the front, the front row of fighters will lock their shields and repel the approaching enemy. Can be triggered once every 20 seconds.
▲ [Heavy Armour] This unit wears heavy armour, making it difficult to harm.
▲ [Insulated] This unit is difficult to set on fire, and takes less damage from fire when ablaze.
▼ [Sluggish] This unit takes time to change direction and build up to full speed.
[Shieldbearers] Ranged damage is reduced while unit is using shields.

Formations[ | ]

Formation In-Game Description
Shield Wall
Line
The shield wall is a tightly packed formation intended to defend in one direction.
Turtle
Turtle
Soldiers stand in a tight defensive position, using their shields to protect the front, flanks, and top.
Schiltron
Schiltron
The unit forms a ring to defend anything in the centre.

Unit Orders[ | ]

Heavy Shield Push

Cooldown: 25s

basic

Imperial Spear Guards get in formation and push forward, repelling enemies in front of them. While stationary in formation, the unit is immune to control effects.

Cover Commander

Cooldown: 0s

basic

Imperial Spear Guards gather around you, reducing your hero's damage taken by enemy units. In this state, if an Imperial Spear Guard suffers 3 attacks, they are granted immunity to control effects for 1 second. The unit's damage dealt is increased by 30% and all their defences are increased by 15%.

Regeneration

Cooldown: 60s

basic

Restores 250 health per second for 15 seconds.

Veterancy[ | ]

Mastery[ | ]

Tier Name Cost Required Level Description
I Motivate 10x Uncommon Scroll of Mastery 12 Increases piercing armour penetration by 60 points.
II Quick 20x Uncommon Scroll of Mastery 14 Increases movement speed by 5%.
III Motivate 25x Uncommon Scroll of Mastery 14 Increases piercing armour penetration by 60 points.
IV Quick 40x Uncommon Scroll of Mastery 16 Increases movement speed by 5%.
V Rejuvenate 10x Rare Scroll of Mastery 18 Restores 40 health per second.
VI Challenger 40x Uncommon Scroll of Mastery 18 Reduces damage taken from 5-star ranged units by 200 points.
VII Unyielding 60x Uncommon Scroll of Mastery 20 Reduces damage taken from cavalry units by 200 points.
VIII Progress 20x Rare Scroll of Mastery 24 Striking the same unit or hero 5 times in 2 seconds will concuss them for 1 second. This effect can only be triggered once every 5 seconds.

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

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