Conqueror's Blade Wiki

Imperial Pike Guards are a heroic era polearm melee infantry unit.

In-Game Description[ | ]

The elite Imperial Pike Guards pride themselves on their almost unbreakable warrior spirit and strong armour. They are difficult to stop using anything less than overwhelming firepower, although their heavy gear makes them slow and vulnerable to being outmanouvered. They should form the vanguard of any assault, or as a defence against elite heavy cavalry.

Acquisition[ | ]

Imperial Pike Guards can be unlocked from the Melee Infantry unit tree, where their node costs 15000 honour to unlock after prerequisites. This cost can be partially or fully defrayed by using up to 20x Imperial Pike Guard's Signaculum.

Unit Traits[ | ]

Trait In-Game Description
▲ [Relentless] This unit is skilled at maintaining its formation and pushing through enemy lines. Advancing can deal heavy damage to enemies along the way.
▲ [Swamp] Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 60% for 2 seconds.
▲ [Heavy Armour] This unit wears heavy armour, making it difficult to harm.
▲ [Insulated] This unit is difficult to set on fire, and takes less damage when set ablaze.
▼ [Sluggish] This unit takes time to change direction and build up to full speed.

Formations[ | ]

Formation In-Game Description
The unit spreads out a little to lessen the damage from ranged attacks.
The unit form two staggered rows. Effective when advancing.
The unit forms a circle for all-round defence. Vulnerable to artillery.

Unit Orders[ | ]

Stand Firm

Base Cooldown: 3s


The pikemen brace themselves against oncoming enemies. In this state, they deal additional damage to cavalry and charging infantry.

This skill can be activated manually in any formation, and triggers automatically when the unit enters Line or Block formation.


Cooldown: 50s


The unit advances to the designated position, knocking down enemies along the way. Every hit will increase the enemy's damage taken by 2%, up to 16%.

Loyal Strike

Cooldown: 0s


Advance will instantly end and an all-out attack will be launched. The more damage dealt by Advance, the more damage Loyal Strike deals.

Veterancy[ | ]

Mastery[ | ]

Tier Name Cost Required Level Description
I Iron Spear 10x Uncommon Scroll of Mastery 12 Increases piercing damage by 80 points.
II Half Plate Armour 20x Uncommon Scroll of Mastery 14 Increases piercing defence by 60 points.
III Iron Spear 25x Uncommon Scroll of Mastery 14 Increases piercing damage by 80 points.
IV Half Plate Armour 40x Uncommon Scroll of Mastery 16 Increases piercing defence by 60 points.
V Unending Loyalty 10x Rare Scroll of Mastery 18 When using Advance, the unit gets a new skill: Loyal Strike. Using it will instantly end Advance and the unit will deliver an all-out attack. For each enemy soldier killed, the cooldown on Advance will be reduced by 2 seconds.
VI Anti-Cavalry Defence 40x Uncommon Scroll of Mastery 18 Increases Advance's damage versus cavalry units by 800 points.
VII Resistance 60x Uncommon Scroll of Mastery 20 Reduces melee damage taken by infantry while using Advance by 500 points.
VIII Awe-Inspiring 20x Rare Scroll of Mastery 24 After the first 3 hits dealt by Advance, this unit will be immune to control effects. The more damage is dealt when Advance is active, the more damage Loyal Strike will inflict. The additional damage is calculated separately for each unit.

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

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