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Greyhair Garrison are a heroic era special melee infantry unit.

In-Game Description[]

The Qian Dynasty established Hao Jing as its capital. To the south lies Liangyun, to the east lie the Central Plains, and to the west, Maoyang. The Golden Road begins in Hao Jing and crosses through the Borderlands, conveying much wealth in both directions. In order to ensure the security of the trade route and deter bandits from attacking it, the Emperor built a fort in the desert called Linwu Fortress. As professional soldiers, the men garrisoning it are compensated for their service by the state and spend their lives watching over the desert, with few opportunity to visit their families back home. The Qian Empire gradually declined over decades. The people of the Zhang Kingdom to the west saw their chance to invade, but they were defeated at the frontiers. The Zhang general attacking the desert fortress changed his strategy, instead cutting off all supply lines between Linwu and the interior in order to starve the garrison to death. As experienced as these soldiers were, they were now helpless. Some died in battle, others died of illness. The ones who have survived are now aged and weathered and call themselves the 'Greyhair Garrison'. Though they have been guarding the frontier for decades, they are still capable warriors who will never back down from a fight.

Acquisition[]

Greyhair Garrison can be unlocked via the Season VIII: Dynasty seasonal challenges. As the season's heroic era unit, Greyhair Garrison require the Cudgel Monks to be unlocked (i.e. stage 2 of the Cudgel Monks seasonal challenges completed) before progress can be made on their seasonal challenges.

Unit Traits[]

Trait In-Game Description
▲ [Grizzled Veterans] An experienced veteran can use a variety of weapons in battle. Each weapon inflicts a different effect on enemies. Every time a skill is used, unit will be immune to control debuffs for a short time.

Sword & Shield: Excels at defensive counterattacks. While counterattacking, unit is immune to damage and repels enemy units. Longsword: Uses powerful attacks while in formation and can attack multiple targets at once. Spear: Waits for opportunities to attack the enemy's weak points, increasing the amount of damage they take.

▲ [By The Book] When Health falls below 40% (appears red), damage is increased by 25% and each attack restores 10% Max Health.
▲ [Duty Until Death] This unit is not affected by Headcount restrictions: they may be taken into battle even when they are under 1/3 of their maximum strength.

Formations[]

Formation In-Game Description
Three Rank Formation
Soldiers form a dense three-stage formation to resist enemies ahead. The unit gains the Last Stand skill while in this formation.
Wedge
A wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation.

Unit Orders[]

No Retreat

Cooldown: 5s

basic
basic

The unit immediately forms a three-line formation, and becomes immune to control effects while this is active.

Last Stand

Cooldown: 30s

basic
basic

The unit adopts a defensive stance, becoming temporarily immune to control effects.

This can only be activated while in Three Ranks formation; changing to a different formation will weaken the effect.

Charge

Cooldown: 25s

basic
basic

The unit makes a charge as directed. This charge has a strengthened effect, restores the unit's health, and is even better if triggered while in the Wedge formation. The unit then becomes temporarily immune to control effects.

Veterancy[]

2
1




2
2



3
3



3
4



2
5



3
6



2
7



3
8



9



3
10



2
11



3
12



3
13



3
14



2
15



2
16



17




Label Icon Name Levels Description
1 The Soldier's Life 2 Each level increases health by 3%.
2 Recklessness 2 Each level increases movement speed by 5%.
3 Razor-Sharp 3 Each level increases slashing damage by 2%.
4 Cold Blood 3 Each level increases piercing damage by 3%.
5 Breakthrough 2 Each level increases blocking break by 30%.
6 Toughen Up 3 Each level increases piercing defence by 3%.
7 Butcher's Bill 2 Each level increases blunt damage by 2%.
8 Second Wind 3 Each level reduces Last Stand cooldown by 2 seconds.
9 Harbingers 1 Damage dealt during Last Stand is increased by 15%

Notes
Changes unit name to Linwu Veterans.
10 Bloodbath 3 Each level increases slashing defence by 3%.
11 Razor-Sharp 2 Each level increases slashing damage by 2%.
12 Hone 3 Each level increases slashing armour penetration by 5%.
13 Unswerving 3 Increases blunt defence by 3%.
14 Fear Nothing 3 Each level increases Charge damage by 5%.
15 The Soldier's Life 2 Each level increases health by 3%.
16 Recklessness 2 Each level increases movement speed by 5%.
17 Intrepids 1 Increases Last Stand's damage reduction by 15%.

Notes
Changes unit name to Immortal Garrison.


Mastery[]

Greyhair Garrison do not have mastery.

Honor Tree Upgrades[]

Doctrines[]

Kit[]

Tips & Trivia[]

The Grayhair Garrison is loosely based on two real life armies during the An Lushan Rebellion and the Tang dynasty's twilight years, where they were garrisoned in the Anxi Protectorate along the Silk Road against the invaders while being cut off from any form of support from the central government and imperial court, having fighting alone for more than 50 years and not surrendering or retreating, and eventually died to the last men without even the imperial court knowing, who had thought they were wiped out long ago.

A poem was later written in honour of these men, The whole city is filled with white haired men, but even in death I will never throw away my Mo Dao. Having fought alone for fifty years, how would I dare to forget the Great Tang?

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