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Dagger-Axe Lancers are a heroic era lancer cavalry unit.

In-Game Description[]

The dagger-axe gives the Prefecture Army's cavalry real effective offensive power, particularly against ranged infantry. These troops can use their weapons like lances, then with a change of grip it becomes a fearsome scythe-like polearm capable of tearing through chainmail with little effort. The horses wear an ingenious felt caparison, which can even stop bullets at a long enough range.

Acquisition[]

Dagger-Axe Lancers can be unlocked from the Cavalry unit tree, where their node costs 15000 honour to unlock after prerequisites. This cost can be partially or fully defrayed using up to 20x Dagger Axe Lancer's Signaculum.

Unit Traits[]

Trait In-Game Description
▲ [Melee Cavalry] This unit can not only charge, but is trained and equipped to fight in a sustained melee.
▲ [Chargers] After ordering a charge, the unit's charging damage and speed will increase by 20% for every 1.5 seconds it is charging, up to a maximum of three times.
▲ [Archer's Foe] This unit has weapons or training which makes it particularly effective against ranged units.
▼ [Combat Penalty vs Heroes] Charging damage dealt to heroes by this unit's charging skills reduced by 15%.

Formations[]

Formation In-Game Description
Dispersed
A loose formation that reduces unit vulnerability to ranged weapons.
Line
The unit stands in two ranks, making it better at frontal attacks.
Wedge
The unit forms a wedge-shaped formation to break through enemy lines.

Unit Orders[]

Charge

Base Cooldown: 60s

basic
basic

The unit charges as directed, causing massive damage to enemies along the way.

Rally to Me

Base Cooldown: 45s

basic
basic

The unit charges directly towards their commander.

Veterancy[]

1
1




3
2



2
3



3
4



2
5



2
6



1
7



1
8



9



3
10



2
11



2
12



2
13



2
14



2
15



16




Label Icon Name Levels Description
1 Cold Blood 1 Increases piercing damage by 2%.
2 Force 3 Each level increases armour penetration by 5%.
3 Improved Stamina 2 Each level increases charge duration by 2 seconds.
4 Cold Blood 3 Each level increases piercing damage by 2%.
5 Second Wind 2 Each level reduces charge cooldown by 3 seconds.
6 Fear Nothing 2 Each level increases charge damage by 7%.
7 Anti-Infantry 1 Increases damage dealt to infantry by 15%.
8 Charge 1 Reduces damage taken from firearm units by 30%.
9 Iron Will 1 Reduces ranged damage taken while charging by 30%.

Changes unit appearance.

Notes
Changes unit name to Elite Dagger-Axe Lancers.
10 The Soldier's Life 3 Each level increases health by 3%.
11 Reflexes 2 Each level reduces ranged damage taken by 10%.
12 Toughen Up 2 Each level increases piercing defence by 3%.
13 Trembling 2 Each level reduces damage taken from firearms by 20%.
14 Bloodbath 2 Each level increases slashing defence by 3%.
15 Razor-Sharp 2 Each level increases slashing damage by 2%.
16 Horizontal Blade 1 Increases the number of enemies each soldier can attack with a single strike by 1.

Changes unit appearance.

Notes
Changes unit name to Elite Dagger-Axe Lancers.


Mastery[]

Dagger-Axe Lancers do not have mastery.

Honor Tree Upgrades[]

Doctrines[]

Kit[]

Tips & Trivia[]

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