Conqueror's Blade Wiki

Bagpipers are a silver era special melee infantry unit.

In-Game Description[ | ]

While bagpipes are a common instrument across the known world, it is in the Highlands that they have taken centre stage. In times of peace pipers provide music at their laird's banquets and receptions, and in war they accompany the clan warriors into battle, ignoring the chaos of battle all around them and taking pride in their disregard for personal safety. Pipers are an essential part of any Highlander army, bolstering the morale and fighting spirit of the fighting men through stirring martial music, or commemorating the memory of beloved ancestors through songs of remembrance. Indeed, such a difference bagpipes have made to the morale of Highland units in battle that the Loegrians have forbidden the playing of Highland music wherever they can, deeming the sound of bagpipes to be 'an incitement to rebellion'.

Acquisition[ | ]

Bagpipers can be obtained from the Season X: Highlanders seasonal challenges.

Unit Traits[ | ]

Trait In-Game Description
▲ [Concentration] When the unit plays the same song for more than 10 seconds, the buff provided by the song will increase by 30%.
▲ [Encumbered] Bagpipers can move while playing their bagpipes, but their movement speed is halved while doing so.
▲ [Unity] When Bagpipers use Segue, some negative effects of "For Freedom!" on Claymores will be cleared, leaving only these effects:
- Damage dealt reduced by 40%.
- Damage taken increased by 40%.
- Movement speed reduced by 50%.
▼ [Noncombatants] This is an unarmed support unit, not used for combat. Upon using the "Attack" command, if the unit is not playing music, it will spread out to avoid taking enemy attacks head on.

Formations[ | ]

Formation In-Game Description
Bagpipers Line
The band forms a single rank.
Bagpipers Dispersed
Ideal for a performance: each musician can hear his comrade clearly.

Unit Orders[ | ]

Hearts of Bravery

Cooldown: 5s


Increases all types of attacks of nearby allied units by 12%. After playing the same song for more than 10 seconds, this effect will increase to 16%.

Unbending Spirit

Cooldown: 5s


Increases all types of defenses of nearby allied units by 10%. After playing the same song for more than 10 seconds, this effect will increase to 13.5%.


Cooldown: 25s


Nearby allies are immune to control effects for 1 second, and receive an additional buff that lasts for 6 seconds. The type of buff depends on the song that is being played.

Veterancy[ | ]

Mastery[ | ]

Bagpipers do not have mastery.

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

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