Conqueror's Blade Wiki

Azaps are a heroic era buckler shield melee infantry unit.

In-Game Description[ | ]

Azaps are the melee infantry of the Anadolou Empire, armed with a kilij-type sword and a small buckler. Once they were merely short-term feudal levies, now the Azaps are a standing force seen throughout Anadolou operating as town and border guards. They have a respectful if rather intense professional rivalry with the janissaries, although in battle the two work together well, usually with the azaps blocking enemy charges for their comrades to then fire upon.

Acquisition[ | ]

Azaps can be unlocked via the Season IV: Blood of the Empire seasonal challenges. As the season's heroic era unit, Azaps require the Janissaries to be unlocked (i.e. stage 2 of the Janissaries seasonal challenges completed) before progress can be made on their seasonal challenges.

Unit Traits[ | ]

Trait In-Game Description
▲ [Imperial Fervor] Unit takes 12% less damage while its orders are active.
▲ [Strong Resolve] Unit gains a temporary defensive buff if it climbs up a ladder.
▲ [Fire-Resistant] This unit's armour is less vulnerable to thermal weapons than other units of the same era.
[Shieldbearers] Ranged damage is reduced while unit is using shields.

Formations[ | ]

Formation In-Game Description
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
A narrow formation effective for charging under enemy fire.

Unit Orders[ | ]

Shield Rush

Base Cooldown: 40s


Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.


Base Cooldown: 21s


Immediately remove the crowd-control effects received, and prepare to mitigate incoming damage from the front, then seize the opportunity to deliver a deadly counterattack on the enemy.

On Watch

Cooldown: 23s


The unit will unleash a powerful attack.

Veterancy[ | ]

Mastery[ | ]

Tier Name Cost Required Level Description
I Swordsmen 10x Uncommon Scroll of Mastery 12 Increases slashing damage by 90 points.
II Attrition 20x Uncommon Scroll of Mastery 14 Increases blocking by 80 points.
III Finely Forged 25x Uncommon Scroll of Mastery 14 Increases slashing armour penetration by 100 points.
IV Tough 40x Uncommon Scroll of Mastery 16 Increases blocking by 80 points.
V Recast Glory 10x Rare Scroll of Mastery 18 Reduce block loss in [Counterstrike], gain 20% damage reduction for 4 seconds
VI Group Training 40x Uncommon Scroll of Mastery 18 Reduce damage from polearm units by 300 points
VII Aimed Strike 60x Uncommon Scroll of Mastery 20 Increase damage to polearm units 300 points
VIII Imperial Decree 20x Rare Scroll of Mastery 24 Gain 1 [Counterstrike] stamp when being attacked in [Counterstrike] state, up to a maximum of 5 stacks; when using "Counterstrike", restore health equal to "Counterstrike stamp stacks * 300" per second for 3 seconds, gain damage bonus equal to "Counterstrike stamp stacks * 10%" for 5 seconds, and remove all "Counterstrike stamp".

Honor Tree Upgrades[ | ]

Doctrines[ | ]

Kit[ | ]

Tips & Trivia[ | ]

Units of Conqueror's Blade
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🟨 Golden Era Cataphract LancersChevaliersFalconetti GunnersFire LancersHashashinsHoundsmenIron ReapersKheshigsLiao's RangersModao BattalionMonastic KnightsOrochi SamuraiPavise CrossbowmenQueen's KnightsRattan RangersRetiariiShenji GrenadiersShieldmaidensSilahdarsSiphonarioiSunward PhalanxTercio ArquebusiersVarangian GuardsWinged HussarsXuanjia Heavy CavalryYanyuedao CavalryZweihanders