
In Conqueror's Blade, heroes can equip armour to improve their defenses. Armour, weapons, and mounts together comprise the equipment that a hero brings with them to battle.
Overview[]
All heroes can equip 4 different pieces of armour: boots, gloves, a helm, and a chest piece. Each armour piece worn confers defensive stats, and possibly offensive stats and attribute points depending on the exact armour piece and whether it is reforged.
Acquisition[]
Armour comes from a variety of different sources:
- Crafting at the Smith,
- Purchased from the Armourer for bronze (common armour only),
- As drops from Siege Battles, Field Battles, and Free Battles (uncommon to epic armour only),
- Bought from the Fame Store,
- Bought and sold on the market.
Armour Stats[]
All armour pieces offer a baseline amount of health, piercing defence, slashing defence, and blunt defence. Certain pieces of armour can have other baseline stats.
Crafted armour pieces and some armour pieces obtained through other means also have bonus stats; these stats apply on top of the baseline stats and are shown on armour stats tooltips with a plus sign next to their amount. Bonus stats have a wider range of possible effects than baseline stats, and can include additional leadership as well as extra damage stats.
Prefixes[]
Pieces of certain armour sets have or can gain prefixes which either grant bonus stats or increase their base stats. Armour pieces with a prefix will have their name altered to have that prefix, e.g. a Carnifex's Helm can gain the 'Reforged' prefix which will change its name to 'Reforged Carnifex's Helm'.
Armour pieces crafted using a rare or epic schematic can gain the 'Reforged' prefix when reforged, which increases their base stats. Armour pieces that do not use rare or epic schematics are not eligible to gain this prefix, even if they are reforgeable.
Pieces from the following armour sets will always come with a prefix when dropped from matched battles:
- Leafblade Armour
- Courageous Armour
- Buffalo Leather Armour
- Resplendent Glory Armour
- Plainsman's Armour
- Radiant Sun Armour
All pieces of armour from these sets are either rare or epic (note that each set listed is either only rare or only epic), and will gain bonus stats from the prefix they are given. These items do not gain any other bonus stats otherwise. The list of possible prefixes is as follows:
Rare Armour Pieces[]
Prefix | Bonus Stats |
---|---|
Apprentice | +420 Health +16 Piercing Defence +16 Slashing Defence |
Crafted | +24 Blunt Defence |
Hardened | +20 Slashing Defence +20 Blunt Defence |
Journeyman | +21 Piercing Defence +21 Slashing Defence +21 Blunt Defence |
Laminated | +20 Piercing Defence +20 Blunt Defence |
Layered | +24 Slashing Defence |
Munition-Grade | +420 Health +16 Slashing Defence +16 Piercing Defence |
Padded | +420 Health +16 Piercing Defence +16 Blunt Defence |
Scaled | +20 Piercing Defence +20 Slashing Defence |
Solid | +24 Piercing Defence |
Epic Armour Pieces[]
Prefix | Bonus Stats |
---|---|
Bastion | +500 Health +24 Slashing Defence +24 Blunt Defence |
Bulletproof | +300 Health +3 Armour +12 Critical Resistance |
Etched | +45 Slashing Defence |
Gilded | +45 Piercing Defence |
Hardened | +36 Slashing Defence +36 Blunt Defence |
Impenetrable | +36 Piercing Defence +36 Slashing Defence |
Ironclad | +500 Health +24 Piercing Defence +24 Slashing Defence |
Reinforced | +45 Blunt Defence |
Tempered | +30 Piercing Defence +30 Slashing Defence +30 Blunt Defence |
Thickened | +36 Piercing Defence +36 Blunt Defence |
Armour Classes[]
All armour is classed as one of light, medium, or heavy armour. Armour classes influence the weapon types equippable by a hero; a hero cannot use a weapon classed for armour lighter than the heaviest piece of armour they are wearing. For example, if a hero is wearing a single piece of heavy armour, then they can use a glaive, which is classed for heavy armour, but not a nodachi or a dual blades, which are classed for medium and light armour respectively. On the other hand, heroes can use weapons classed for armour heavier than the heaviest piece of armour they are using.
While outside of battle, attempting to equip a weapon while using armour heavier than its class will automatically dequip the armour, while attempting to equip armour heavier than the armour class of the currently equipped weapon will automatically dequip the weapon. During battle, weapons with an armour class lighter than the heaviest piece of armour equipped will not be available during pre-game selection or at supply points.
Set Bonuses[]
Every armour piece is part of a set (all pieces of armour from the same set will always be the same armour class). For example, the Carnifex's Camisole is part of the Carnifex's Armour set. Many armour sets will also confer a set bonus for wearing at least 2 pieces of armour from the same set. See the specific armour set pages for more information.
Durability & Repairs[]

A hero's equipped armour in the character customization page (default key P). Note the 'repair' and 'repair all' buttons on the bottom right.
Like weapons, armour has durability. The durability of a hero's equipped armour decreases when the hero takes damage during battles. Armour can be repaired for bronze at a rate of 150 bronze per point of durability. Repairing armour in this manner will restore its durability to full but also reduce the armour's maximum durability by 1/4 of the difference between the former maximum durability and the former durability.
When an armour piece is at a low enough durability, it becomes damaged. Damaged armour loses a large portion of its stats. If the maximum durability is low enough, further repairs will not bring the armour back to an undamaged state. Certain armour pieces can be reforged which will reset its durability and maximum durability to full (as if the armour piece is freshly crafted with no repairs).
Runes[]
Like weapons, each armour piece can be equipped with up to 3 runes totalling up to 5 rune power. For more details see the runes page.
Reforging[]
Certain armour pieces can be reforged, which increases their stats and offers a chance to reroll their bonus stats. For more details see the reforging page.
Tips[]
- The standard armour sets that players should look to use are the Rogue's Armour, Carnifex's Armour, and Guardsman's Armour for light, medium, and heavy armour respectively. These armour sets are crafted using the Rare Armour Schematic, and are valued because they are the strongest craftable armour sets which can be reforged and are not prohibitively expensive.
- The most important stat for armour sets by far is leadership. Players should prioritize high leadership bonus stats on their armour sets above all else.
- Players looking to use a certain weapon class long term can look into the weapon class's corresponding epic armour set. For more details see the weapon class pages.
Hero Weapon Classes | |
---|---|
Light Armour | Chain Dart & Scimitar • Dual Blades • Bow • Short Bow |
Medium Armour | Musket • Nodachi • Pike • Spear |
Heavy Armour | Longsword & Shield • Maul • Poleaxe • Shortsword & Shield • Glaive |
Armour Sets of Conqueror's Blade | |
---|---|
Light | ⬛ Nubuck • ⬛ Scout's • 🟩 Boiled Leather • 🟩 Pikeman's • 🟦 Leafblade • 🟦 Rogue's • 🟪 Brigand's • 🟪 Captain's • 🟪 Desert Warrior • 🟪 Resplendent Glory • 🟪 Sand Scorpion • 🟪 Skirmisher's |
Medium | ⬛ Recruit's • ⬛ Warrior's • 🟩 Corporal's • 🟩 Lotus Master's • 🟦 Carnifex's • 🟦 Courageous • 🟪 Black Sun Anchorite's • 🟪 Frostcloud • 🟪 Musketeer's • 🟪 Plainsman's • 🟪 Sentinel's • 🟪 Sergeant's |
Heavy | ⬛ Conscript's • ⬛ Hero's • ⬛ Novice • 🟩 Redeemer's • 🟩 Military Advisor's • 🟦 Buffalo Leather • 🟦 Guardsman's • 🟪 Fearless Paladin • 🟪 Hammer of the Gods • 🟪 House Trooper • 🟪 Imperial Knight's • 🟪 Officer's • 🟪 Radiant Sun • 🟪 Royal Sentry's |