Conqueror's Blade Wiki


Archer Militia are a Feudal Era archer ranged infantry unit.

In-Game Description[]

Most peasants have some experience with the bow, it being seen in some parts of the world as too demeaning a weapon for anyone but a peasant to use, and in other lands as a noble skill everyone should learn as a matter of pride. In any case a unit of archer militia can darken the skies with their arrows, though not too many of them will find a target.

Acquisition[]

Archer militia are unlocked via the Ranged Infantry Unit Tree, requiring only the prerequisite node Elementary Archery and 500 honour to unlock. This cost can be partially or fully defrayed using up to 20x Archer Militaman's Signaculum.

Unit Traits[]

Trait In-Game Description
▲ [Numerous] This unit has a relatively large headcount.
▼ [Cheap Weapons] This unit has weapons with poor armour-piercing ability, and suited only for fighting lightly-armoured units.
▼ [Poor Shots] This unit has poor accuracy.

Formations[]

Formation In-Game Description
Dispersed
A loose formation that reduces unit vulnerability to ranged weapons.
Wings
The unit splits into two echelons to enhance combat strength.
Horns
A two-pronged formation, good for attacking enemies to the front.

Unit Orders[]

Attack Area

Cooldown: 0s

basic
basic

Order your unit to shoot ranged weapons at the designated spot.

Sprint

Base Cooldown: 20s

basic
basic

Increases unit's movement speed by 15% for 8 seconds.

Veterancy[]

1
1




1
2



1
3



1
4



5



1
6



2
7



1
8



1
9



1
10



2
11



1
12



13




Label Icon Name Levels Description
1 Force 1 Increases armour penetration by 5%.
2 Assault Training 1 Increases minimum damage dealt by 4%.
3 Like Clockwork 1 Increases rate of fire by 6%.
4 Cold Blood 1 Increases piercing damage by 2%.
5 Assault Training 1 Increases minimum damage dealt by 8%.

Notes
Changes unit name to Elite Archer Militia.
6 Mustering 1 Adds 4 soldiers to the unit.
7 Improved Supplies 2 Each level increases ammo by 10%.
8 The Soldier's Life 1 Increases health by 3%.
9 Move as One 1 Increases movement speed by 5%.
10 Quick March 1 Unlocks Sprint.
Increases movement speed by 15% for 8 seconds.
11 Improved Supplies 2 Each level increases ammo by 10%.
12 Mustering 1 Adds 4 soldiers to the unit.
13 Focus Fire 1 Unlocks Attack Area order.

Changes unit appearance.

Notes
Changes unit name to Elite Archer Militia.


Mastery[]

Archer Militia do not have mastery.

Unit Tree Upgrades[]

Doctrines[]

Unit Kit[]

Archer Militiaman's Kit

160 resupply cost

Crafting Recipe[]

5x Raw Iron
12x Seasoned Wood
10 Silver
Required Fief Level: 1

Weapons, armour, and other equipment to arm a soldier of this type.

Tips & Trivia[]

  • Archer militia are extremely weak; being a feudal era unit, they have very low capabilities compared to other units of their type, and being archers they have lower stats than other feudal or rustic era units.
  • It is advised to avoid using archer militia for any purpose, except perhaps tricking enemies into using trebuchets on low-value targets.


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