Archer Militia are a Feudal Era archer ranged infantry unit.
In-Game Description[]
Most peasants have some experience with the bow, it being seen in some parts of the world as too demeaning a weapon for anyone but a peasant to use, and in other lands as a noble skill everyone should learn as a matter of pride. In any case a unit of archer militia can darken the skies with their arrows, though not too many of them will find a target.
Acquisition[]
Archer militia are unlocked via the Ranged Infantry Unit Tree, requiring only the prerequisite node Elementary Archery and 500 honour to unlock. This cost can be partially or fully defrayed using up to 20x Archer Militaman's Signaculum.
Unit Traits[]
Trait | In-Game Description |
---|---|
▲ [Numerous] | This unit has a relatively large headcount. |
▼ [Cheap Weapons] | This unit has weapons with poor armour-piercing ability, and suited only for fighting lightly-armoured units. |
▼ [Poor Shots] | This unit has poor accuracy. |
Formations[]
Unit Orders[]
Veterancy[]











Mastery[]
Archer Militia do not have mastery.
Unit Tree Upgrades[]
Doctrines[]
Unit Kit[]
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Archer Militiaman's Kit |
Crafting Recipe[]
5x Raw Iron
12x Seasoned Wood
10 Silver
Required Fief Level: 1
Weapons, armour, and other equipment to arm a soldier of this type.
Tips & Trivia[]
- Archer militia are extremely weak; being a feudal era unit, they have very low capabilities compared to other units of their type, and being archers they have lower stats than other feudal or rustic era units.
- It is advised to avoid using archer militia for any purpose, except perhaps tricking enemies into using trebuchets on low-value targets.